package game.model.type
{
	public class NoticeCMD
	{
		public static const NOTICE:String='NOTICE_';
		/**服务器Index**/
		public static const NOTICE_Index:String =NOTICE+'Panle';
		/**跳跳应答**/
		public static const NOTICE_DrawResult_RP:String=NOTICE+'Result';
		/**关卡概率变化**/
		public static const NOTICE_UpdLevelInfo:String=NOTICE+'UpdLevelInfo';
		/**记录应答**/
		public static const NOTICE_Detail:String=NOTICE+'Detail';
		/**成功选择**/
		public static const NOTICE_Choose:String=NOTICE+'Choose';
		/**失败选择**/
		public static const NOTICE_FailChoose:String=NOTICE+'FailChoose';
		/**游戏说明页信息**/
		public static const NOTICE_Banner:String=NOTICE+'Banner';
	
		/**飘屏提示**/
		public static const NOTICE_VIEW_ALERT:String='NOTICE_VIEW_ALERT';
		/**自动跳跃关卡变化**/
		public static const NOTICE_SRS_automatic_change:String='NOTICE_SRS_automatic_change';
		/**通知**/
		public static const NOTICE_Notice:String='NOTICE_Notice';
		public function NoticeCMD()
		{
		}
	}
}